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Welcome To

The STEAM Club online learning Platform

Explore...     Create...    Innovate...     And     Invent...

Program takes Off 1st August, 2020...

The STEAM Club E-Learning Platform


Many developed countries could attribute their development in large part, to the genius and hard work of their scientists, engineers, and innovators. In a world that is becoming increasingly complex and tech, where success is driven not only by what you claim to know but by what you can do with what you know, it is more important than ever for our children and youths to be equipped with knowledge that promote logical and analytical thinking on how to solve tough problems, gather and evaluate evidence and make sense of information while explaining technical relationships. These are the kind of skills that students learn by studying Science, Technology, Engineering, Arts and Mathematics (STEAM Education)

STEAM which stands for Science, Technology, Engineering, Art & Crafts and Mathematics is a curriculum based on the idea of educating students in five disciplines using hands-on modelling and exposure to real life appliances and models.

STEAM integrates these five disciplines into a cohesive learning paradigm based on real-world application. "The STEAM Club e-learning platform offers you the best hands-on experience on STEAM education online to educate and build a 21-century thinker. With the STEAM e-learning platform, there are processes and a comprehensive offering that gives meaningful learning for a rich experience in STEAM".


FEATURES

  1. Detailed and comprehensive video tutorials of practical sessions on concepts-based projects and experiments.
  2. Real-life concepts are packaged and taught at different level for thorough understanding.
  3. Serves every level from Pre-k, Year 1 to year 9 (Pre-k, Ks 1, Ks 2 and 3)
  4. Individual inclusive self-paced learning.
  5. Project materials to be packaged and delivered to subscribers at their doorstep.
  6. Accessible 24/7 within the comfort of your home.
  7. Up to 3 months of access after purchasing concept.

BENEFITS

EXPOSURE

Exposure to hands-on modeling of modern science and technology devices and be able to develop a STEAM based project.

INNOVATION

Your child will develop the ability to creatively use science, mathematics and technology concepts and principles by applying them to the engineering design process.

INVENTION

Your child will develop the ability to recognize the needs of the world and creatively design, tests and implement solutions.

ENTREPRENEURSHIP

We train your child to become self dependent and the ability to generate income on their own through STEAM concepts learnt, exposure to model technologies and skills acquired in the course of training.


MEET OUR TEAM


HOW IT WORKS

Step 1: Visit the link and register

Step 2: Select package/concept of your choice based on class level and the amount of content you want to buy

Step 3: Make payment on preferred package

Step 4: Receive login details in your mail

Step 5: Commence activities on the e-learning platform (after receiving login details)


PACKAGE PRICING/CONCEPT

PRESCHOOL/COMBO 1 (₦ 5,000)

Content
  • 1 Introductory video to Concept
  • 2 Project/Practical demonstration 1
  • 3 Amazing science on concept
PRESCHOOL/COMBO 2 (₦ 8,000)

Content
  • 1 Introductory video to Concept
  • 2 Project/Practical demonstration 1
  • 3 Amazing science on concept
  • 4 Project/Practical demonstration 2
  • 5 Project/Practical demonstration 3
  • 6 Concept Documentary video
  • 7. Game And Activities

ELEMENTARY(Lower Ks1 And Upper Ks1)
COMBO 1 (₦ 5,000)

Content
  • 1 Introductory video to Concept
  • 2 Project/Practical demonstration 1
  • 3 Amazing science on concept
ELEMENTARY(Lower Ks1 And Upper Ks1)
COMBO 2(₦ 8,500)

Content
  • 1 Introductory video to Concept
  • 2 Project/Practical demonstration 1
  • 3 Amazing science on concept
  • 4 Project/Practical demonstration 2
  • 5 Concept Documentary video
ELEMENTARY(Lower Ks1 And Upper Ks1)
COMBO 3(₦ 11000)

Content
  • 1 Introductory video to Concept
  • 2 Project/Practical demonstration 1
  • 3 Amazing science on concept
  • 4 Project/Practical demonstration 2
  • 5 Concept Documentary video
  • 6 Project/Practical demonstration 3
  • 7 Game And Activities

SECONDARY/COMBO 1 (₦ 8,000)

Content
  • 1 Introductory video to Concept
  • 2 Project/Practical demonstration 1
  • 3 Concept Documentary video
  • 4 Amazing science on concept
SECONDARY/COMBO 2 (₦ 11,000)

Content
  • 1 Introductory video to Concept
  • 2 Project/Practical demonstration 1
  • 3 Amazing science on concept
  • 4 Project/Practical demonstration 2
  • 6 Project/Practical demonstration 3
  • 6. Concept Documentary video
  • 7. Game And Activities